Grim Dawn is an action role-playing game intended for digital distribution on the PC. It is being developed by veterans of Iron Lore entertainment, the makers of Titan Quest. Grim Dawn is being built with Crate's own improved version of the Iron Lore engine and toolset; the same technology used to create Titan Quest. As a spiritual successor, Grim Dawn will attempt to better perfect the magical formula of exploration, character advancement, and loot collection pioneered by Diablo.
Players will be thrust into the dark, war-torn world of Cairn where a once proud empire has been brought to ruin and the human race driven to the edge of extinction. Cairn has become ground zero of an eternal war between two otherworldly powers, one seeking to use human bodies as a resource, the other intent upon destroying the human race before that can happen. This cataclysmic war has not only decimated human civilization but is warping the very fabric of reality and, in its wake, giving life to new horrors.
For humankind it is the dawn of a grim new age where iron has replaced gold as currency and the importance of salt as a weapon makes it far too valuable to waste on food. Small enclaves of human survivors exist scattered throughout the world, holed up in hidden refuges. These humans have quietly watched the warring invaders destroy one another and have become wise to the strengths and vulnerabilities of their otherworldly foes. A few survivors have begun to exhibit strange new abilities after surviving possession or exposure to the warp. These unnatural powers are feared by some but give many new hope of launching a resistance to fight the "outsiders" and reclaim what's left of their world.
CHANGELOG v0.1.9.9 (b13)
The latest update should fix stash troubles people were having with new characters and includes various other fixes and changes.
v0.1.9.9 (b13 hotfix)
Fixed a bug where the player transfer stash would be corrupted when created.
Fixed a bug where the log could be spammed by a PFX warning message.
Fixed a bug where it was possible to permanently mind control monsters under certain circumstances.
Fixed a bug where mind controlled monsters awarded incorrect faction points when killed.
Fixed a bug where the highlight applied to the transfer stash when attempting to add quest items was incorrect.
Fixed a bug where monster states would not be correctly saved when a monster was in the process of dying.
Fixed a bug where the player inventory could be corrupted when affected by script actions.
Fixed a bug where incomplete components would not be correctly removed from inventory when used.
Retaliation damage is no longer applied when attacks miss.
Monsters under the effects of mind control are now attackable.
Fixed missing hit box on trapdoors making them hard to select.
Fixed Hellhound detonation skill, which sometimes wasn't hitting enemies
Rebalanced Azure Matriarch.
Adjusted Viper Lord squall skill to hit later so there is more opportunity to dodge. Removed the slow.
Reduced chances of double hero spawns at lower levels.
Adjusted Milton Hart to be a little faster but less hard hitting.
Reduced damage absoprtion of Warden's low-health rally skill.
Reduced devouring swarm damage at lower levels.
Slightly increased drop rates on several types of enemies, primarily for champions.
Slightly increased breakable drop rates.
Small boost to rare drop rates on chests
Reduced jewelry drop rates in favor of more armor drops
Lowered base offensive ability on heroes.
Increased attribute bonus for pierce and magical damages.
Reduced travel speed of raptor sonic screech so that it can be dodged.
Increased damage but reduced attack intervals of mosquito and bone rat projectile attacks.
Occultist: Increased Dreeg's Evil Eye poison damage.
Occultist: Increased poison and acid bonus from Terrifying Gaze.
Occultist: Reduced energy cost of various skills.
Occultist: Updated hellhound and raven bios with OA / DA values appropriate for the combat system changes.
Reduced normal mode reflection aura on heroes from 100 to 33
Removed reflection aura from Gethrand and replaced it with ring of flame.
Added 1-time special chest to Warden's room for new characters. Unfortunately, won't appear for those that have already killed the Warden once.
Fixed a bug where components could be applied to the wrong weapon when applying them while dual wielding.
Fixed a bug where notes would be unreadable at low resolutions.
Fixed a windows xp incompatability issue.
Cleaned up characater stats UI display.
Slightly increased the period quest reward notifications remain on screen.
Increased enemy base phyiscal damage, primarily at higher levels
Soldier: Increased weapon but decreased physical damage on Forcewave to provide better long-term scaling while reducing the power of maxing it out early.
Fixed the Warden's aether trap skill
Added new lore items:Creed's journal entries 3 and 4, and Alister's Diary. More to come.
CHANGELOG v0.2.0.8 (b15)
Added opt-in anonymous statistics reporter. Reports dxdiag logs and various gameplay stats back to our server.
Crashes should no longer break character save files.
Fixed a crash that could occur when particle based decals were applied between regions.
Fixed a bug where simultaneous pet attack/pet death could result in missed quest credit.
Fixed a bug where loot orbs had a small chance to generate no loot.
The amount of Aether Crystals required for the Kasparov's Experiment quest has been reduced to 4 from 5.
Increased the rate at which base weapon damage scales up between item tiers.
Increased base damage for 2h guns.
Reduced defensive ability on certain common monsters and champions.
Reduced the number of dynamic barriers in various levels, notably Wightmire, which is much more open now.
Reworked parts of Wightmire, adding a secondary road to serve as a more obvious but less direct path through the swamp while making the Milton Hart quest location a little more of an "off the beaten path" destination.
Set Warden to "Never Roam" in hopes that he will finally stay in his room
The one-shot chest in the mine containing the captive rovers has been moved to a new, higher level, location. Characters that have already looted this chest will not get a second chance at its new location.
Direni now has a maximum level he can spawn at when hostile.
Most One-Shot chests now spawn randomly around their areas (ie. the Burrwitch Estates one-shot chest will always be somewhere in the Burrwitch Estates).
One-Shot chests will now only be marked as opened after the player has actually opened them, rather than merely discovering them (Yes, this includes the Warden's chest, which has been reset for all characters).
Added a new component (Viscous Venom). Adds poison resist to armor.
Added line of sight checks to Bloody Pox, Sigil of Consumption, Doom Bolt, Curse of Frailty, Bladestorm.
Fixed a missing roof hitbox causing a line of sight issue.
Added partial localization files to distribution.